Tuesday 23 April 2013
Sunday 21 April 2013
Media Evaluation - Kieran Charlesworth
Question 1 - http://goo.gl/lSR6K
Question 2 - http://goo.gl/jmtgk
Question 3 - http://goo.gl/kEUTX
Question 4 - http://goo.gl/t8D6y
Question 2 - http://goo.gl/jmtgk
Question 3 - http://goo.gl/kEUTX
Question 4 - http://goo.gl/t8D6y
Friday 19 April 2013
Tuesday 16 April 2013
Evaluation (Sean Martin)
1) In what ways does the media product use,
develop or challenge forms and conventions of real media products?
Throughout our
media product our group researched on the different conventions of media, such
as; learning certain camera techniques, lighting techniques and sound editing.
We began by researching certain continuity conventions and started to implement
these conventions into our film. We came across different rules like the “match
on action” and “180-degree” line which helped make our finished media product
appear more professional and made it flow much better. This was also increased
through the use of cut and fade transitions to represent a passage of time
within the film.
The screenshot above shows elliptical
editing which was used to speed up the process of the main character (Adrian)
walking towards the car park
We decided early on to create a film in the horror genre,
with this; we set out to research on the certain paradigms that a horror film
would use. We made a list of these paradigms in order to fulfil the nature of
the genre and what people would expect from it, this included; having a dark
lighted aesthetic, intensity through the use of chase scenes and having an
overall eerie atmosphere to the film. The combination of these different
elements and paradigms would allow us to create different kinds of audience
pleasure within our film. For example, the chase scenes would keep the audience
of our film interested and involved with not only what is going off on screen,
but also cause them to have more sympathy for the characters involved. This would create a plot that
sticks with the audience and also a more immersive world for the audience to
participate in.
Though the overall tone of the film is serious, our group
decided to add references to other films that have inspired us as film-makers.
The prime example of this would be at the very beginning of our film, when the
character (Adrian)’s fellow worker greets him by saying “Yo! Adrian!” This is a
slight reference to the Rocky series in which Rocky Balboa expresses his
delight with winning the fighting tournament. Even though Rocky isn't a horror
film, we decided to adopt this line and use it as a reference to one of our
favourite films, but put it in a different context.
3) What have you learned from your
audience feedback?
We first conducted a questionnaire to search out for certain
paradigms that people would expect from a horror genre. Such as lighting,
suspense and an evil character etc. This allowed us to create a much more
refined story with multiple characters that could be explored.
We explored a lot of different creative decisions in the
process of creating our film, due to audience feedback. Firstly, we used colour
correction when editing the film. This included adding black bars on the top
and bottom of the screen to give the film a more cinematic look and also adding
filters in certain places to give certain scenes a more eerie feel to them.
This screenshot above shows the main character (Adrian) alone in the
dark with a bright light, this light draws the audience’s attention to the door
in which Adrian is about to walk through.
The audience responded well to how we decided to end our
film, it closes with the demon stalking Adrian again, yet, nothing else is
shown as the camera fades to black. This is left open for viewers to interpret
what they think might have happened.
4) How did you use new media technologies
in the construction and research, planning and evaluation stages?
Firstly, through the use of Panasonic
HD1000 cameras, we were able to shoot our entire film in 1080p.
This means a
greater quality of video for our audience and makes our final product appear
more professional. Once we had all the film we required, we then edited our
film on a Mac using Final Cut Express. This software allowed us to cut all unnecessary
video from our film and add a whole range of different effects to make our
product appear even more professional looking through the use of; filters,
transitions and audio editing, in which we could add samples of sounds, for example,
the “banshee scream" from the demon
halfway through the film.
Whilst we were filming our product
we were simultaneously updating our progress through the use of Blogger, in
which we gave progress updates and uploaded other background information and research.
This stems from title sequence researching to researching the whole “short film”
genre as a whole to find certain conventions that we could adopt into our film.
We also used various other
applications during the development of our film. One example of this would be Adobe Photoshop.
In which the posters and billboards designs for the film were made. In this
program it allowed me to add gradients, titles and images to again make the
product seem more professional looking which would intrigue people into
watching the film. Our script writer
also used a program called “Celtx” to order our script in an organised manner
and to make the creation of the product more professional as well.
Finally, we used zoom recorders to
produce the voice-over for our radio trailer, in which we wrote a script on
Celtx and then imported the audio file into Final Cut to add re-verb and other
audio effects. All of these features allowed us to create a much more proficient
film and allowed us to successfully reach our target audience.
Thursday 11 April 2013
KARMA - Completed First Edition
This is the first render of our completed film. It is now subject to critical audience evaluation, for us to act upon if there is any major feedback saying we need to change something.
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